The final encounter in this arena is a boss encounter. Killing the wrong Oracle will result in a Mark for Negation, with little time to cleanse. Once the Oracles spawn, there is a gracious window before they have to be defeated. While it may require trial and error to establish communication and strategy, teams do have time to confirm the order of Oracle spawn. This challenge requires patience and clarity as three oracles appear at first, then four, then five. Hobgoblins will also snipe players from outside of the left and right sides of the arena, so players positioned in those locations should equip long-range weapons to down the enemies quickly. The remaining Guardians should focus on clearing out enemies. That way each team member can call out when an Oracle flashes. Ideally, it's best to place one person over the mid, one person on the left side, one person on the right, and one person in the back. They will need to be taken out in order of their flashing appearance. The Oracle spawning procedure starts with three Oracles flashing one at a time, then flashing one at a time again, and finally the three spawn in at the same time. L1 and 元 are the closest and furthest locations from the Rally Flag on the left side, respectively, and the same applies to R1 and R3 on the right side of the arena. From the Rally Flag, the location callouts are L1, L2, 元, mid, R1, R2, and R3. The Oracles spawn in one of seven different locations. The team will need to communicate clearly in order to complete this encounter. Vex Oracles will begin to spawn, and taking them out in order is the key to completing this challenge. After the team begins the challenge by interacting with the Rally Flag, respawning will once again be disabled. Related: Destiny 2 Update Brings Back Hung Jury SR4 For Season of the SplicerĪfter the second encounter finishes, the Guardians will remain in this arena for a new challenge. Standing in the well saves the Guardians from Marked for Negation, which would otherwise instantly kill the players during the ritual. Players with this mark will need to rush to the glowing cleansing well located in the middle of the arena. Upon their death, Fanatics will release the Vex liquid that damages players and add the Marked for Negation effect. Finally, as soon as the challenge begins the Ritual of Negation will start as well. This area has some additional challenges. As expected, enemies will spawn in great amounts, but Destiny 2 Grenade Launchers or Rocket Launchers will clear their numbers with ease. The first Conflux will appear in the middle of the arena, the next two will appear on the left and right sides of the arena, and at last, all three confluxes will appear. The first challenge will require Guardians to defend Confluxes, similarly to the Vex public events. The secret chests throughout the Vault of Glass will contain Spoils of Conquest and specific Vault of Glass armor mods.įollowing the pathway leading deeper into the Vault of Glass, the team will find the second arena. Follow this passageway to find the second secret chest. However, if players make their way to the edge of the pathway on the left side, they can drop down and turn around quickly to find a secret opening. It forces players to go left through a doorway. Shortly after the Guardians travel left down the path leading into the Vault of Glass, the pathway abruptly stops. The door opens, Vault of Glass secret chest 1 appears just beyond the doorway, and the six Guardians will make their way inside the Vault of Glass to officially start the Raid. A spire will rise in the center of the arena at the end of the encounter, firing a beam at the door behind the center platform. ![]() Feel free to play aggressively, as respawning is enabled for this part of the encounter.Īs long as one player is standing in each platform ring the ring will continue to rise. These enemies will consist of "Redbars" (common enemies), Minotaurs, Praetorians (a more powerful version of the Minotaur specific to the Vault of Glass Raid), Goblins, Hobgoblins, and Cyclopses. The teams will need to stand on these platforms for an extended amount of time, and survive against waves of enemies. Once in position, Vex rings will begin to rise around the cubes. Place a team at the left platform, right platform, and center platform. The team needs to divide into three teams of two. Around the Vex complex are three platforms indicated by giant, Vex-detailed cubes. The six Guardians should make their way to the major Vex complex, and although it isn't too far away Sparrows can be driven to the destinations. ![]() The Vault of Glass starting encounter begins in a wide-open area, full of lush flora and Vex architecture.
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